AI Insights · Timothy · July 2024
Top 5 Boxing Games on Android in Switzerland, Q2 2024
Discover the performance of the top boxing games on Android in Switzerland during Q2 2024, including downloads, revenue, and active user trends.
During the second quarter of 2024, the top boxing games on the Android platform in Switzerland showed varied performance in terms of downloads, revenue, and weekly active users. Here’s a breakdown of their performance based on data from Sensor Tower.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw fluctuating downloads, peaking at 345K in late April and ending the quarter at 198K. Revenue for the game started modestly at $4K in early April, rose to $20K in early June, and ended with a slight decline to $11K. Weekly active users also experienced ups and downs, with a high of 765K in late April, tapering off to 483K by the end of June.
Arm Wrestling Master from GOODROID,Inc. had its highest downloads at 577K in early April, followed by a decline and minor recovery to 216K by the end of June. The game maintained a consistent number of weekly active users, starting at 1.8M in early April, experiencing a dip to 1.0M in late May, and rising again to 1.3M by the end of June.
Punchy Race: Run & Fight Game, also from CASUAL AZUR GAMES, experienced a peak in downloads of 259K in late May, although it started at 149K in early April and ended at 46K in late June. Weekly active users peaked at 476K in late May before declining to 190K by the end of June.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS showed steady download numbers, with a slight increase from 95K in early April to 125K by the end of June. Revenue demonstrated significant variability, starting at $1K in early April, peaking at $103K in late April, and ending at $37K in late June. Weekly active users remained relatively stable, starting at 276K and gradually increasing to 300K by the end of the quarter.
Finally, Real Boxing 2 from Vivid Games S.A. saw consistent download numbers throughout the quarter, starting at 98K and ending at 101K. Revenue showed fluctuations, beginning at $52K in early April, peaking at $108K in mid-April, and closing at $32K by the end of June. Weekly active users remained steady, with minor variations, starting at 195K and ending at 179K.
For more detailed insights and data, visit Sensor Tower.